Patents and metaversion – technologies for platform development

* By Ana Cristina Müller and Walter Silva Couto

On September 13, 2022, the Federal Court of Paraíba (JFPB) set an attention-grabbing precedent through the conciliation listening to. In Brazil, it was the primary time auditions have been held “inside the metaverse”.


The representatives of the events, CEF – Caixa Econômica Federal and the debtor firm, communicated by means of personalised three-dimensional (3D) avatars in a digital room and reached an settlement, ending the lawsuit filed in 2018.

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The digital listening to, a part of the JFPB’s Office of Innovation mission (“Reconciliation is best within the meta-finish”), exhibits that state governments are receptive to new technologies, pointing to their wider adoption within the nation. While this immersive expertise is a step up from the video conferencing that’s now so commonplace, the Federal Justice Metaverse continues to be removed from a futuristic imaginative and prescient of a unified and common digital world that will probably be accessed by a number of gadgets. However, innovation within the metaverse has been on the rise in recent times.

Current exercise within the space of ​​patents can present us efforts on this path. Pending functions and lately issued patents point out that the longer term development of the metaverse have to be based mostly on convergent technologies. Let’s simply point out a couple of. {hardware} and software program for the creation and distribution of media within the metaverse, notably 3D laptop graphics and augmented actuality (AR) and digital actuality (VR) content material, and blockchain technologies to energy the financial system of the metaverse.

In addition to the mandatory improve in computing energy to deal with this sort of media, new {hardware} is being developed for the consumer expertise within the metaverse. The present technology of smartphones supply AR capabilities, including laptop-generated content material to the surroundings round us. For a extra immersive consumer expertise, VR goggles (or “head-mounted shows,” HMDs) and different wearables are coming to market, although a number of enhancements have but to be made.

For instance, a lately printed patent software on behalf of Magic Leap, Inc., a US startup presently among the many prime patent candidates for metaverse expertise, describes HMD lenses that may be adjusted to the consumer’s wants for myopia, hyperopia or correction. astigmatism.

In one other dimension, the software program trade, advances within the creation of interactive 3D media originate primarily from online game firms. Another main investor, Microsoft, lately introduced its acquisition of Activision Blizzard for practically $70 billion. Still, there’s a want for interoperability for distribution through streaming companies, equivalent to that achieved by present excessive-definition video coding requirements.

Recently printed patent functions describe methods and strategies associated to the creation and distribution of 3D content material, proposing a future expertise customary within the media panorama.

In this regard, the Nvidia firm is the proprietor of a content material administration system software that maintains a scene descriptor that represents the 3D world for collaboration and communication platforms. Another patent software, from Tencent, pertains to knowledge processing strategies for adapting a media supply right into a format appropriate for streaming on heterogeneous gadgets. Both requests discuss with Pixar’s Universal Scene Description, which was initially developed for its animated movies as a scene graph format appropriate for representing immersive visible media, and which can grow to be an encoding customary in metaversion.

Finally, distributed ledger technologies appear inextricably linked to the development of the financial system within the metaverse. A current patent granted to Nike, citing “CryptoKicks,” describes how these digital marketplaces may function. The expertise permits “an organization to regulate the creation, distribution, expression and use of digital objects representing its model” and “create managed shortage if it so chooses.” In this fashion, firms can successfully grow to be financial brokers within the metaverse.

In one instance of the invention, a blockchain document is used to attach a digital sneaker to a bodily one. Thus, a client can buy a pair of sneakers in the true world and obtain a cryptographic token for the digital illustration of the identical pair. The token and digital footwear can be utilized in video games and co-creation eventualities inside the metaverse, however in addition they serve to determine the tangible shoe as real throughout subsequent sale or trade, displaying a possible connection between actual-world commerce and the metaverse.

Although there are already a number of digital environments that present roughly immersive experiences, the examples described on this article present how the patent literature is a helpful supply of technological and authorized info and can reveal what the way forward for the metaworld may be. similar to what science fiction imagines.

* Ana Cristina Müller is a companion within the Patents and Industrial Design Department at BMA Advogados
* Walter Couto is a patent and mental property specialist at BMA Advogados

Image: Thinkhubstudio (Shutterstock)

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