Bruno Oliveira, Head of the Digital Center at Sumol+ Compal and Professor at IADE – Faculty of Design, Technology and Communication on the European University
Ever since Mark Zuckerberg introduced Meta, brands and companies have began trying on the Metaverse in another way and with extra depth.
But what’s the metaverse?
For me, among the finest definitions comes from Matthew Ball, who lately printed a e-book referred to as METAVSEWORLD: “It is a persistent and interconnected community of 3D digital worlds that can finally change into the gateway to most on-line experiences, in addition to the muse of the bodily world.”
Metaverse is the evolution of the experience with model followers, mixing the digital world with the bodily, the digital interplay ought to really feel human, it ought to occur in actual time, all the time remaining Human for Human, the place the model ought to assure an experience an identical to the actual world. There are already good examples in Portugal, such because the case of a drink model that’s current in one of the standard video games on this planet – Grand Theft Auto Online – and when the avatar drinks it in the course of the recreation, he loses stress, in a clear reference to the sensation of freshness and rest that characterizes the model.
The metaverse opens up new dimensions of communication, if now we have a smartphone at hand, we are able to work together with a model by way of augmented actuality, we are able to play Roblox and construct my world or go to NikeLand, create our avatar in Fortnite and purchase skins from Balenciaga or on restrictions, we are able to lease land for my model on decentralizedand.
At its core, Metaverse will have an effect on 3 key factors:
1) Identity – People will create a digital id, their avatar, the place the idea of “regular” doesn’t apply, we will be anybody, our “profile image” (PFP) turns into the creation of a digital id within the metaverse, creating a possibility for brands that permits digital customization , that’s, the emergence of B2A, Business to avatar.
2) Space – the idea of house and time is altering, we are able to drive at a velocity of 300 km/h, journey the world in 10 minutes, however probably the most wonderful factor is that we are able to create our world or our retailer by turning bodily actuality into digital actuality, for instance, we we are able to switch our branded furnishings (terraces, freezers, serviette bins) into the digital world to create intimacy between the 2 worlds.
This 12 months, Sumol Summer Fest gave followers a week earlier than to get entry to a distinctive live performance within the GTA, with the chance to bop with their avatar in a duplicate of the VIP space of the competition to the sounds of DJ Riot. The similar experience may very well be skilled a week in a while the territory of the competition.
I like to recommend that brands enter the place their viewers is, as a result of if they’ll create a entire new world, they’ll must put money into constructing and selling their metaverse. It’s like with apps, there is no level in releasing one thing new except it’s extra wonderful than what’s already on the market.
3) Creator and Brand Monetization – The meta universe is the place true co-creation with their followers occurs, so brands ought to create alternatives for customers to work together with the model, create distinctive creations, customized areas, and even create a market for distinctive fan- and model-created gadgets the place creators can earn cash or unlock premium entry in the actual world.
In addition, brands must develop the monetization potential of the metaverse (style brands promote skins in Fortnite, obtain profitability with out the necessity for manufacturing and stock).
NFTs will permit software program builders to run lifetime licenses the place the client can resell at any time and the corporate continues to obtain royalties for every transaction made.
The best wealth for me could be to amass one thing unique within the meta universe after which be capable to convert it within the bodily world (eg through nft).
In brief, Gen Z was born into a digital surroundings the place inventive freedom, co-creation and connection are a part of their DNA. There is not a separation between the offline and on-line environments, growing the demand for brands with experience in each areas. Therefore, it’s crucial that brands align with these adjustments and be current at numerous touchpoints, however take care not solely to observe the brand new buzzword, but in addition to strengthen their digital technique with a distinctive model experience.